ADVENT NINESQUARE ADVENT
THE TIMES Saturday December 3 2005 It's still beating the best brains, but can you crack world's most difficult puzzle? By Simon de Bruxelles "COMPUTERS and the internet have transformed the world of word puzzles, turning a previously solitary pastime into a communal brainstorming activity.
THE TIMES Monday December 5 2005 Page 12 Isoscelar: Having two equal sides Sartorite: A rare suphide mineral Organette: A form of musical keyboard with fewer keys Stamached: A Scottish version of stomached Conactors: Joint agents Erectable: Able to be put up Lithobiid: A centipede that lives close to dead logs Atterllng: A shrew Reed-sedge: A form of reed
THIRTEEN 99 THIRTEEN 99 NAMES OF GOD GOD OF NAMES 99
THE TIMES Thursday December 1 2005 NEWS Page 3 'Su Doku' word game that baffled Ancient Greeks took an expert 7 years to crack - you've got 10 minutes (and a little help} A Cornish engineer claims to have completed the 10-letter acrostic that foxed a computer A BRITISH engineer claims to have solved a puzzle that has counfounded some of the world's best brains since the time of the Ancient. Greeks. One of the most famous acrostics was found scratched on a wall in the ruins of Pompeii: It reads: ROTAS OPERA TENET AREPO SATOR " It is unique in that it not only
reads the same up .and down and left to right, it also spells out a passable Latin sentence translated as "the sower Arepo holds the wheels at work". Page 3 Example of the previous best - a nine letter puzzle Source; Oxford Guide to Word Games
http://www.timesonline.co.uk/article/0,,2-1905049,00.html THE TIMES December 5, 2005 Acrostic challenge tests up to the nines READERS of The Times are finding that it’s impossible to be agnostic about the acrostic, as Britain’s sharpest brains race to solve the latest round of fiendish word puzzles. Today we challenge you to complete a nine-letter word square, a linguistic Samurai Su Doku that will stimulate your powers of logic, wit and language. Our crossword experts have even compiled some cryptic clues to help you along. Tony Augarde, author of the Oxford Guide to Word Games, said: “This is one of the word games that has amused people for centuries. Five and six-letter word squares are comparatively easy.” But he recognises that this puzzle pushes the English language to its limit. “I don’t think there are any of eight letters or more that don’t include disputed words,” he said. Peter Taylor, from Cambridge, has written his own puzzle-solving computer program, but acknowledges its limitations: “If Ted Clarke’s [the retired engineer from Cornwall who came up with a ten-square puzzle] dictionary contains about 45,000 words, I estimate that it would take my program between 7½ months and seven years to conduct a search to crack the problem.” The Times Killer Su Doku Killer Su Doku takes the puzzle to the next level. Using the same 9x9 grid there is a double challenge - complete it so that every row, column and cube contains the digits 1-9 but there are now outlined cubes on the grid that also need to add up to the same number Format: Paperback
http://www.contracostatimes.com/mld/cctimes/13495041.htm Sure, Sudoku looks simpleBy Joan MorrisCONTRA COSTA TIMESTHE CASHIER at the Barnes & Noble bookstore in Pleasant Hill scoops up the familiar yellow-and-black "For Dummies" book and thumbs through it while the customer rummages in her bag for a twenty. "I just started doing these," she says, holding up the self-help guide for solving Sudoku puzzles. "I can do Monday and Tuesday in the paper, but I'm lost after that." She is not alone. The puzzle phenomenon that has swept the nation has legions of fans. In addition to books, there are now computer games, Web sites and a television show in the works. Just imagine how popular it would be if we could just figure out how to solve the darn things. Every week phone calls, letters and e-mail come into the newsroom from people asking the same question: "Where do I start?" We've often wondered that ourselves. The Times began publishing the daily puzzles in August. The easiest puzzles are at the beginning of the week, the hardest at the end. Monday and Tuesday puzzles are considered beginner level (one to two stars). Wednesday and Thursday are intermediate (three and four stars). Friday is expert level, carrying a five-star designation. And Saturday - oh, Saturday - is six-star (actually, 12-star because there are small stars inside the larger stars). The stars translate roughly to "Put out the dog, turn up the heat and restock the refrigerator. You're going to be working on this one a long, long time." That's an awful lot of angst for a puzzle that requires neither inane trivia knowledge or math skills. The only way to get good at solving Sudoku puzzles is to do them, those who are good at solving them say. But borrowing liberally from "Sudoku for Dummies" (John Wiley & Sons Ltd., $9.99) and "Teach Yourself Sudoku" (Teach Yourself books, $9.95), we'll give you some tips for understanding how the puzzle works and how to get started. Basic rules The rules are very simple. Each column, row and block must contain the numbers one through nine. Therefore, no column, row or block can contain two or more of the same number. This is easier to understand what that means by looking at the puzzle. See the rows going across? Each row has nine squares, and you fill in the numbers, one through nine. Look at the columns that go up and down on the grid. They also have nine squares that will contain the numbers one through nine. Now look at the boxes. In the Times puzzle, some are shaded to help you identify them. The boxes also consist of nine squares and, you guessed it, they will contain the numbers one through nine. There is only one solution to each puzzle, and we aren't sure whether that's good or bad news when it comes to solving the thing. Getting started Every puzzle will contain a few numbers already in their proper places. The easier puzzles have more numbers filled in. There is no set starting place. It may be easier to start in an area that has the most numbers filled in. As you work the puzzle, ask yourself this question, over and over: "If this square contains such-and-such number, will so-and-so number go into this other box?" The question has only three answers: Yes, no or maybe. If it's a yes, write it in. If it's no, move along. If it's maybe, pencil in the possible numbers in the upper or lower corners of the squares. The key is to consider the puzzle as a whole, even as you're working small sections of it. Just because you can fill in all the numbers in a block, doesn't mean those numbers are correct for the row or column. When working a block, check the rows and columns that intersect it. Are you about to write a "2" into a square that already has a "2" in that row? Is the "5" you just wrote down in conflict with a "5" somewhere else in the column? Experts recommend looking for pairs located in the stacks and bands. Let's say you have a band (a horizontal line of three blocks) that contains two eights. There is an eight in the top row of the first box, and an eight in the middle row of the third box. That means the center box is missing its eight. Now you have to figure out what row and what column the eight will go into. You know it can't go in the first or second row because there already are eights in those rows. So now you know it goes in the third row. Check the columns for other eights. With a little luck, you should be able to figure it out. When you run into a roadblock of "maybe" answers, move to another portion of the grid and work on completing blocks, rows and columns. Often, by solving a portion of the puzzle, you'll find that you've cleared up questions in another part."
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